Adobe’s XD CC Starter Plan – and What It Means for the Future

Adobe’s  XD CC Starter Plan – and What It Means for the Future

 

Adobe’s Creative Cloud software makes it extremely possible for nearly anyone to learn a thing or two about communication design. UI/UX (User Interface and User Experience) has become a major forefront of the marketing and selling process. Adobe has gradually made learning its ins and outs more accessible anyone can start learning the Experience Design (XD) software for free.

About Adobe XD

Adobe XD (Experience Design) is a groundbreaking UI/UX application that allows almost anyone to model and design from wireframe outward – going as far as allowing users to prototype them. Adobe’s experience design app is useful not only because of its streamlined UX-building process for current designers but also because it has opened up the forum for newcomers and those in need of incredibly powerful computers to render the files they’ll create. Artboards for various devices allow users to see how their app could look between a series of timesaving tools that honestly changes the game. With XD, Adobe has enabled the belief that, as ideas grow more intricate, so do designs and the overall execution of ideas.

Adobe’s XD CC plan looks to broaden the scope of users through a free basic user plan and upgrades between £9.98 (for unlimited, individual app use) and £49.94 per month for access to all of the Adobe CC apps. While for businesses, the same free plan exists for team members, going up to £25.28 per month for unlimited access to XD and up to £59.00 per month for all-in access. The free “starter” plan is designed for those just testing the waters of UI/UX, granting them 2GB of space plus a single active shared prototype and one design spec.

For Anyone & Everyone

While designing a beautiful app is an incredible feat in of itself, bringing said app to life is the real ticker, Adobe’s free download option for XD makes it easy for almost anyone to add input to UI/UX design.

For automotive designers prototyping and testing their vehicle’s UX and ergonomics, XD’s streamlined, teamwork-enabling software allows for any and all valuable input to be heard, tested, changed and implemented. Apps that allow car buyers to customize their vehicles, learn more about the building process, and compare interiors, parts, mileage, reviews and durability all create a better, more interactive user experience. Because almost anyone can intricately create, design and prototype UI/UX, they’ll need powerful computers to help render and smooth out their designs.

What It Means for the Future

With reports of Adobe smoothing and ironing out the kinks in their XD software, its increased compatibility with other Adobe CC software—namely Photoshop—along with Sketch, users can also play around with multiple artboards and create variations of their choosing in singular actions. Automobile and videogame designers and film producers/editors alike could benefit from this Adobe XD CC, as it allows them to go as far as creating plug-ins for third parties and other accessible features to showcase their brand and test the effectiveness of their user experience.

Those newly utilizing Adobe’s state-of-the-art XD software could benefit from high-powered workstations that easily render, save, and process their work, so as to avoid unexpected shutdowns, buffering, system failures, and many other hair-pulling issues that come with computers lacking the power these brilliant minds need. If these businesses want to stand out, they should begin with Adobe XD CC and reliable software.

Adobe pricing plans

 

Software Licensing: Subscription vs Buy Once Software Pricing Models

Software Licensing: Subscription vs Buy Once Software Pricing Models

Software licensing and pricing structures can be confusing, especially if you’ve never purchased corporate licenses or a subscription before. Twenty years ago, perpetual licenses were the only way to buy software. You bought your license up front, and you had the right to use it indefinitely. You may have paid for implementation services and a support contract, but you never had to pay any more to use the software.

As we entered the end of the 2000s, some corporate software began to be offered through the subscription licensing model. Adobe’s Creative Suite as well as Autodesk have moved to this subscription pricing model.

It’s the difference between leasing and buying a car. You still need to pay to service the car/software, but with the subscription model, you get new software versions as they’re released. With a perpetual license, you’re usually stuck on the version you purchased, though the company may offer an upgrade with a fee.

In today’s world with the shift toward Software as a Service (SaaS) solutions and the prevalence of cloud computing, subscription licenses are the norm within CAD software, design software and beyond. There are few perpetual license options still available, especially for corporate software solutions. However, if you do have a choice, which model is right for your company?

Why Choose Subscription Software Licensing?

There are many benefits to a subscription model, and for many solutions, you can only choose a subscription-based option. Advantages include:

— You’ll always have the latest version of the software available. Upgrades are included in the monthly or annual cost. If you need to have the latest version of your software, this is a huge benefit to subscription licensing. • Flexibility — You can add or move licenses monthly, expanding your business as needed. If you only need the software for a short time, this can also be a great way to cut down on costs. • Reduce Capital Expenditures — There’s no expensive up-front cost with a subscription software license. You simply pay on a monthly or annual basis, instead of paying hundreds or thousands of dollars for an expensive perpetual license.• Your software stays current

With all these benefits why would you choose a perpetual license?

Why Buy a Perpetual Software License?

There’s a reason perpetual software models have become less common. Software updates at a much quicker pace today than it did even a decade ago. That requires agility in both hardware and software. Keeping the same basic piece of software for a long life cycle isn’t feasible anymore.

Perpetual licenses can make sense if you intend on keeping a computer for a long time and you don’t foresee a need for updates. If you plan to be away from the Internet for long periods, some subscription-based software requires a connection for verification, so a perpetual license might be necessary. Finally, you can save money in the long run with a buy-once license. If you already own an expensive license, it might be worth keeping it until you need to switch over to a subscription.

Neither model is inherently better than the other, but subscription software is undoubtedly taking over. Holdouts like Autodesk and Microsoft are even switching over to mostly subscription models. It won’t be too long before perpetual licenses are gone forever.

BOXX Overclocking: Fixing the Lottery

BOXX Overclocking: Fixing the Lottery

 

You may already know this, but in the PC enthusiast world, there is something known as “the silicon lottery.” This refers to the variable nature of overclocking Intel’s K-chip processors. Due to slight variations in the manufacturing process, there’s no guarantee that, for example, all 7700K processors will be able to safely maintain a voltage above the stated turbo max frequency of 4.5GHz; some will, some won’t. For the average consumer, the only way to find out is to try. However, experimentation frequently comes with consequences, which could easily compromise your workflow. With that in mind, BOXX has gone ahead and fixed that lottery for you.

Take our APEXX S3. Thanks to our seasoned engineers, rigorous stability testing, and liquid cooling, we guarantee speeds up to 4.8GHz (across all six cores) for every single S3 we sell. Even better, our engineers work closely with elite motherboard vendors to design a custom BIOS that streamlines our run-in process and ensures continued stability

In light of all this (and in celebration of the 40th anniversary of their famous 8086 microprocessor), our strategic partners at Intel have provided us with a finite amount of Intel Core i7-8086K Limited Edition Processors, their fastest chip ever. So of course, our BOXXLabs engineers went one step further and professionally overclocked these processors to 5.0GHz. Now we offer them in our new APEXX Special Edition workstation. Available for a limited time only (or while supplies last, as the marketers, are prone to say) APEXX SE reaches 5.0GHz across all six of its cores, making it ideal for CAD, 3D modeling, animation, and a host of other professional applications.

Winning the lottery has never been easier.

Communicating Early Phase Projects with Lumion 8

Communicating Early Phase Projects with Lumion 8

Create an artistic result that best represents your design concept.

During the initial stages of a building project, your client wants to see how the design concept is progressing. Nothing new there. What is new is how you can present your concept for client feedback. You have a solid sketch on paper and created some models using SketchUp (or similar application) but now you need a concept rendering. Not a photorealistic final, just a solid representation of your design with enough style and detail to communicate with the client. This is where Lumion 8 comes in. Equipped with a variety of tools, this increasingly popular application provides the capability to create artistic 3D renders which accurately depict your design. The result allows your client to develop a clear, overall understanding of your design before they offer feedback.

Styles enable conceptual renders in an instant

Lumion enables you to create images, videos, and 360 panoramas, but when it comes to conceptual renders, the coolest feature is the Styles preset button. With just a click, balanced combinations of effects can be instantly added to your design, eliminating the need to combine or further tweak effects. Simply choose the style you want and in a matter of seconds, you’ll have a professional image.

Most architects don’t want their drawings to look as if they were created using a one-size-fits-all template, so thankfully, the Lumion 8 Styles preset provides the tools you need to personalize your conceptual render. With the click and drag of your mouse, you can apply pre-configured effects which provide a genuine customized appearance. Styles iterations are also extremely easy. To reverse any Styles effects you’ve already applied to your design, simply double-click the handy undo/remove button located to the right of the effect. If you want to temporarily turn on/off an effect, click on the eye icon.

The Process

After you have imported a basic model into Lumion, you’ll have countless options to consider when creating a conceptual render. The best place to start is with Outlines and the best place to learn more about this effect is in this Lumion tutorial video. Once you have Outlines down, you can combine them with different effects and styles to achieve your desired result.

Although some architects may want to immediately leapfrog into photorealism, remember that we’re talking about conceptual renders here and photorealistic renders can take a lot of time. Photorealism is still a great way to present concept designs, but for a faster alternative, why not try a more artistic approach? Oil Painting simulates oil painting canvas brush strokes for an impressionistic feel. Pastel Sketch provides a softer, smoother look with quieter tones and colors, as well as blurred outlines. Watercolor simulates the look of impressionistic watercolor complete with color bleeds and when you combine this effect with Outlines, you’ll achieve that classic architectural concept look where your building design pops out of its colorful background. Sketch provides a true, hand-drawn look while also enabling you to easily remove the color if you want a black & white rendering. Manga simulates Japanese-style animation where colors pop and straight lines and model form are emphasized. Cartoon is just what the title implies, bringing your model into the animated world with soft colors and spatial distinction. Blueprint is also just as its name implies, presenting your design at its most basic.

The Lumion Styles preset (and Outlines effect), are ideal for creating visually striking conceptual renderings—especially in the early phase of a project where you want to put your best foot forward while still keeping stakeholder conversations focused on the form and function of your design.

Configuring the Ultimate Cinema 4D Workstation

Configuring the Ultimate Cinema 4D Workstation

 

CINEMA 4D, the popular 3D modelling and animation application, offers a wide variety of features accommodating various workflows, meaning a one-size-fits-all workstation configuration does not exist. With the help of lead 3D Modeller and Cinema 4D expert Shane Benson, we’ll look at the most common workflows so you can determine the right configuration for your C4D workflow.

 

GETTING TO THE CORE(S)

3D modelling within Cinema 4D is a single-threaded task or frequency bound (meaning that it predominantly uses only one core). Since the frequency of that core determines performance more than any other variable, a workstation with fewer cores (but higher frequency) is ideal. The process of building up meshes, extruding polygons, and manipulating vertices utilise only one CPU core. If you use C4D primarily for modelling, spending money on a dual CPU workstation with dozens of CPU cores is a waste of money. You’ll never use those additional cores. Since your workstation requires an operating system (OS), you’ll need two cores dedicated to the OS and the balance of cores reserved for content creation tasks. Because a workstation with a high-frequency CPU most benefits your 3D modelling workflow, the safely overclocked BOXX APEXX S3 C4D workstation is an excellent choice.

 

ANIMATION

Like 3D modelling, animation is a single-threaded task (or frequency bound), so if it’s your primary task, multiple CPU cores will (once again) be of little help. Workstations with higher CPU clock speeds perform much better at these tasks, so single socket APEXX S Class and APEXX T Class  workstations are ideal choices for your animation workflow. “Because the Cinema 4D workflow is mostly single-threaded, it makes sense to have fewer cores and higher clock speeds,” says Benson. “Any additional cores will be sitting idle while you are modelling, animating, or rigging. C4D only uses all available cores when rendering.” and

 

RENDERING

When choosing your CINEMA 4D workstation, consider that unlike 3D modelling and animation tasks, rendering your C4D assets is a highly multi-threaded process, therefore, the more CPU cores in your system (or systems) the better. C4D users have a variety of rendering engines to choose from. In addition to traditional CPU rendering, GPU-accelerated rendering is also a possibility and like CPU rendering, benefits from multiple cores.

GETTING GRAPHIC “On message boards, forums, and social media, C4D users often complain about the application being slow, and even after upgrading their machines, they see no improvement,” says Benson. “For example, they’ll discuss slow viewport speed, especially when using a very dense mesh or trying to cut holes in the mesh using a boolean. Their solution is to buy a bigger and faster GPU, however, this is incorrect because C4D does not use the GPU for boolean operations. Like the other modelling tools, it’s a single-threaded task, so throwing money at a bigger, faster GPU will not improve viewport performance.” Another misconception is that the key to improving C4D performance lies in a double precision GPU. “Many C4D users think a big, beefy GPU with double precision will accelerate performance,” says Benson, “but that’s not the case. C4D uses the CPU for computation.” Benson is quick to add, however, that the application does take advantage of double precision on the CPU. According to him, the limited availability of double precision (as well as reduced speed compared to single precision on GPUs) is one reason why MAXON is not making use of the GPU outside of OpenGL.

“Remember when Apple came out with the new trashcan style Mac Pro? Everyone was raging over it because it had two workstation-class GPUs,” says Benson. “Many C4D users were ready to jump ship from their PC workstation over to the new Mac Pro. The idea was that those dual GPUs were really going to make C4D come to life. What most of them didn’t know was that Cinema 4D does not require a dual GPU system. It will only use one GPU, (whichever one is driving the monitor). You can have four or five GPUs in a machine and C4D will still only use one. Third-party render engines like Octane Render and NVIDIA Iray have been ported and bridged over to C4D and these engines can use multiple GPUs. However, they will only be used for rendering when using those particular render engines. If a user does not have any of those GPU render engines, then having multiple GPUs with C4D would be useless. Many C4D users were very disappointed with the new Mac Pro, believing that its dual AMD FirePro graphics cards were really going to shine, not knowing C4D would only take advantage of one of them.”At large VFX or animation studios, this type of confusion can be an unfortunate byproduct of the relationship between the C4D user and IT personnel. A VFX artist may have to rely on an inadequate workstation which causes C4D to run slowly or the rendering and simulation processes to take hours. The user then pleads their case to IT which responds by purchasing the most fully-loaded system on the market. But it’s unnecessary since a mid-low-end NVIDIA Quadro card works fine in many workflows. You can opt for bigger cards, but since the majority of C4D video tasks are done on CPU and RAM, (in most scenarios) you can avoid the higher cost associated with top-of-the-line GPUs.“At one time, Cinema 4D was really favouring the gaming GPUs like the GeForce GTX cards,” Benson says. “The higher clock speeds on the GPU, along with the lower cost as compared to NVIDIA Quadro cards, made them a great choice for C4D users. Nowadays, both the GeForce and Quadro GPUs work fine with Cinema 4D, even though the GeForce drivers can sometimes be buggy. You have to either roll back to a previous driver or wait for NVIDIA to fix them.”

 

SSDs

Regarding the role of solid state drives (SSDs), Benson says that adding them to your C4D workstation won’t significantly improve performance within the application. “The only area that would see improvement would be faster times for launching the program and accelerated loading times when opening a scene large scene file,” he says. If your workflow requires frequent loading and saving of large scene files, you should definitely opt for fast SSDs. Aside from application-specific speed improvements, a fast SSD will make your C4D experience more responsive overall, with less perceived lag when multi-tasking.

 

THE IDEAL C4D WORKSTATION

“A desirable machine for Cinema 4D would be an overclocked Intel Core i7 with 24-32GB RAM, and either a GTX or Quadro graphics card,” says Benson. “I mention GTX because I know some people are on a budget. Also if you were to opt for the less expensive GeForce card, you could then spend more money on an additional machine with lots of cores specifically for rendering. This takes the load off of the workstation. In fact, the ideal setup for C4D users would be a single socket machine (like an Intel Core i7) for when you’re working. Then, when it comes time to render, the job could be offloaded to a machine with more cores, or multiple machines on a farm.” This is where the BOXX Workflow comes into play.

 

THE BOXX WORKFLOW

Benson’s description of the ideal C4D solution typifies The BOXX Workflow— freeing up your workstation for modelling and animation by offloading rendering to a dedicated rendering node. BOXX offers a number of dedicated rendering systems like the desk side renderPRO module or rack-mounted renderBOXX. Each system is easily scalable, allowing C4D users to build a render farm as their business grows and workload increases.

 

Happy Anniversary from One Game Changer to Another

Happy Anniversary from One Game Changer to Another

 

In the summer of 1993, Jurassic Park was welcomed by critics and audiences alike as the latest summer blockbuster (and cultural phenomenon) from director Steven Spielberg, the man inextricably linked to the term “blockbuster” as a result of his previous summer successes Jaws, Raiders of the Lost Ark, and E.T. the Extra-Terrestrial. Although pushing the boundaries of visual effects was key to each of these productions, the pre-release buzz surrounding Jurassic Park VFX was most deafening. This was no Godzilla picture. The promise was dinosaurs so realistic they would frighten audiences and appear as if they were actually sharing the screen with live actors, and thanks to CG wizards and the talented crew at George Lucas’ Industrial Light & Magic, Jurassic Park delivered.

Just three years following the film’s release, BOXX Technologies was born. Company co-founder and VP of Engineering Tim Lawrence recalls going to the movies and seeing films plagued by everything from damaged perforation and discolored prints, to poor audio and skips between reel changes. With the tremendous strides being made in VFX, animation, non-linear editing, and digital technology in general, he realized that the medium would one day morph into a completely digital format. Lawrence also knew that state-of-the-art computer hardware would be essential in facilitating this achievement.

Fast forward to today and BOXX is the leading innovator of high-performance computer workstations, rendering systems, and servers for VFX and animation studios, television networks, leading architecture and engineering firms, professional sports franchises, universities, and a host of other organizations. Our customers include names like Disney, PIXAR, HBO, FOX, NASA, (and many more) while BOXX solutions have been employed on countless blockbusters (including Jurassic World).

Noted concept designer Daniel Simon (TRON: Legacy, Captain America: The First Avenger, Oblivion) refers to BOXX systems as “industrial, like a real piece of machinery— elegant, heavy-duty machinery.” In other words, you don’t buy a BOXX to send emails or play video games. You buy it to go to work. And unlike commodity hardware manufacturers which build their systems overseas, BOXX solutions are designed, manufactured, and supported in the USA. Our performance specialists and tech support have expert knowledge regarding Autodesk, Adobe CC, Cinema 4D, DaVinci Resolve, V-Ray, Arnold, and other professional software applications, as well as the optimal hardware for your specific workflow. But don’t take our word for it. Consult independent product reviews or benchmark tests and you’ll discover that BOXX builds the fastest hardware solutions in the world.

Thanks for being a game changer, Jurassic Park and happy anniversary from all of us at BOXX. We hope to see you at our silver anniversary in 2021.

Is Augmented Reality an Option for Small and Medium-Sized Businesses?

Is Augmented Reality an Option for Small and Medium-Sized Businesses?

Recent trends in augmented reality (AR) have applications in marketing for businesses, but small- and medium-sized businesses may not realize that hiring a design team to develop an AR approach to marketing or securing a partnership within an already-built AR infrastructure is a real and useful possibility.

Partnerships

With Augmented Reality (AR), stories are being told, experiences are being had, and lives are being changed – all from behind a screen. AR consists of layering visuals and other digital information over what is currently being viewed on a digital device, allowing users to fully interact with a product or service without being fully immersed in an entirely new, virtual location.

The wildly popular go-to app for defining augmented reality, Pokemon Go, secured partnerships with large-scale companies such as Sprint and Starbucks during the height of its popularity, which has paved the way for smaller-sized companies to do the same.

Filters

It’s now easier and cheaper than ever to integrate AR into business practices. Using Adobe’s state-of-the-art design tools, AR filters can provide a highly unique, streamlined experience through posting on social media sites like Snapchat. Regular posting with AR enhancement can reel consumers into brand loyalty when carefully designed and integrated.

3D Models

Relevance is an ongoing challenge for companies who want to maintain or grow their profitability, even on the small scale. For construction and engineering firms, having to visualize an end-product using isolated 3D models is a long-held obstacle to streamlined planning.

Today’s most prolific 3D-modeling software, however, now integrates augmented reality options into the workflow. Small to medium firms can integrate augmented reality modeling into their processes to create a more thorough picture of what final products will look like.

Fitting Room

Small-to-medium sized clothing companies have the opportunity to build ecommerce structures that can support augmented reality. Through a sophisticated enough system, there is an opportunity for shoppers to use their tablet or smart phone cameras to align clothing with an on-screen image and virtually try on clothes, which could be just the boost in sales and customer retention needed to take a growing business to the next level.

Interior Design

Taking measurements of your living space before buying a couch is tedious, stressful, and sometimes confusing. Small-to-medium sized furniture design firms could benefit from the creation of apps that eliminate the need to measure for furniture.

It’s easier to integrate and design AR for a heightened user experience than one might think, and it’s more than just another simple marketing option for small-to-medium sized businesses – it’s success waiting to happen.

 

Unity Is Now Offering ProBuilder for Free

Unity Is Now Offering ProBuilder for Free | Get Details

 

Unity Technologies has purchased ProCore, maker of popular modeling/level design tool ProBuilder and additional tools ProGrids and Polybrush. All this software is now available to Unity subscribers, including those with personal plans. You’ll find ProBuilder built into the Unity 2018.1, while Polybrush and ProGrids are available for free in the Unity Asset Store.

ProCore founders Gabriel Williams and Karl Henkel are joining the team at Unity and will help create additional functionality for the entire Unity package. With ProBuilder now included in Unity, developers will be able to design, prototype, and play their test levels within the Unity Editor.

This added functionality is valued at $150/annually, which is the old price of ProCore’s bundle, including ProBuilder, ProGrids, Polybrush, and several deprecated tools. With the added functionality, Unity is now a better value than ever before and a necessity for any game developer.

What Does ProBuilder Do?

ProBuilder is a hybrid piece of software that incorporates 3D modeling technology and level design tools. It’s optimized to build simple geometry, but you can achieve detailed editing and UV unwrapping, based on your needs. With the added functionality of ProBuilder, you can prototype structures for your game quickly, create complex terrains, build weapons and vehicles, and much more.

Key features include:

  • Extrude and inset

  • Procedural shapes

  • In-scene UV controls

  • Indefinitely editable shapes

Many games have already been made using ProBuilder, including popular cult first-person shooter Superhot and various indie titles. With its ability to model trigger zones, navigation meshes and create custom collision geometry, ProBuilder is a fantastic tool for any game developer utilizing Unity.

What Do Polybrush and ProGrids Do?

Although ProBuilder is no doubt the most important part of Unity’s acquisition, the other tools now part of all subscriptions are useful for game development. You can incorporate Polybrush and ProGrids into your development workflow, utilizing their unique functionality.

Polybrush — This tool enables you to blend textures and colours, as well as sculpt meshes within the Unity editor. While it’s still in beta, you can use it to sprinkle objects throughout your virtual world with highly customizable brushes suited to your needs.

ProGrids — With ProGrids, you can add a visual and functional grid that snaps on all 3 of its axes. Utilizing the power of this tool, you’ll develop more quickly and with more quality, constructing with ease and precision. It’s fantastic for modular and tile-based environments but can improve workflow in any game type.

Leverage all these new in-editor tools to design and develop faster and more precisely. Try out these included items with your Unity subscription today.

Purchase a BOXX PC for Your Unity Needs

At BOXX, our products are powerful workhouses that support Unity’s software solutions for game developers. Choose the most advanced game developing software, now available with added functionality. Our systems can run the processor- and GPU-heavy applications you need from the Unity ecosystem.

VR Headsets That Are Changing the Market | BOXX

Virtual Reality Headsets That Are Changing the Market | BOXX

VR Headsets that Are Changing the Market

Virtual reality (VR) is the idea that you can explore new environments and play immersive games using the power of technology. It’s a concept that’s been theorized and dreamt about in science fiction for generations. And while virtual reality has been a nascent technology for decades, it hasn’t caught on in the past due to limited technology. However, in the last few years, VR technology has reached the point where we can support real-time motion tracking to make it seem like you’re in a virtual space that moves with you.

Now top VR headsets and companies are changing the market completely. Almost all of these products require a powerful PC, though there are some that can work with a smartphone.

With big-name companies like HTC, Sony, Oculus,

and Samsung throwing their hats into the ring, virtual reality is taking off in popularity. Here are some of the headsets we think are changing the market.

Oculus Rift

Oculus is the name that’s perhaps most synonymous with VR. While other headsets have recently outgunned Oculus’ technology, it was first to market and still retains a technical advantage over some competitors. While it doesn’t offer whole-room VR, it comes with Oculus’s motion controllers. The Rift is still a fantastic and affordable option for virtual reality.

Sony PlayStation VR

One of the best VR headsets on the market right now is Sony’s PlayStation VR, which offers a tethered VR experience that works with the company’s PS4 console. It works with proprietary titles made for the PS4 but also allows you to play any title as if you’re in front of a theater-size screen. The full package requires a PlayStation Camera and PlayStation Move Controller, which all bundles together.

HTC Vive with SteamVR

Surprising nearly everyone, HTC released its standalone HTC Vive headset, which can track your movement in a 10-ft cube around you. It needs to be hooked up to a powerful computer to work seamlessly and includes an advanced set of motion controllers. If you want whole-room VR, the HTC Vive combined with its SteamVR catalog of games is right for you.

Smartphone VR Headsets

One of the most exciting developments in VR technology is the ability to experience virtual reality with your smartphone. Using just your Android phone (for Google Daydream View) or Samsung phone (for Samsung Gear VR) allows you to enter a virtual reality world at a much lower price point. Both Google and Samsung offer controllers and quickly expanding content libraries. These smartphone headsets a good choice if you want to experience portable VR.

The Future of VR

Right now, virtual reality technology is still in its infancy. Sony, HTC, Oculus, and other companies are defining the market, and creating new games and worlds, but there’s so much more to be done. If you want to experience VR to its fullest, purchase a powerful workstation from BOXX. You’ll be able to run your VR headset and its included software at high speeds with any of our models.

Is your 3D Production pipeline bottlenecked?

Is your 3D Production pipeline bottlenecked?

Technological improvements in 3D software toolsets and computer hardware continue to enhance and advance the abilities of digital artists to create stunning images. Unfortunately, final rendering, which must be applied before 3D and visual effects elements can be seen in their full glory, remains a time-consuming and often daunting task. Many studios are ill-equipped to adequately address the rigorous technical requirements necessary to complete this final rendering stage.

YOUR TEAM OF ARTISTS IS UNABLE TO DELIVER THE REQUIRED QUALITY AND/OR QUANTITY WITHIN A SPECIFIC TIME FRAME Though digital artists do the best work possible with the resources at hand, even the most seasoned team or individual can struggle to keep up with project timelines and deliverables. When timelines become unmanageable, a substitution of quality for quantity is often one of the unfortunate workarounds—and adding more artists isn’t always the best solution. Unfortunately, many management teams simply aren’t aware of how much their artists’ ability to generate a quality final product can be hampered by inadequate or underpowered tools and technologies.

MISSED DEADLINES, LOST BIDS, FRUSTRATED ARTISTS, DISSATISFIED CUSTOMERS, AND MORE Inevitably, growing animation and design visualization studios begin to demonstrate signs of distress as the workload promised to customers approaches or exceeds in-house capacity. If not adequately addressed, this lack of capacity will begin to impact the studio in a number of undesirable ways—all of which are incompatible with company growth.

YOUR 3D RENDERING PIPELINE IS MOST LIKELY BOTTLENECKED There are many possible causes for bottlenecks in the pipeline, yet none of these affect the productivity of your studio as much as an inadequate capacity for rendering test shots and final images. Homegrown approaches to rendering, from relying upon your artists’ own workstations to use of an adhoc render farm to accomplish the task, can fail to provide the essential capacity, flexibility, and reliability necessary to accommodate your studio’s workload.

YOUR STUDIO NEEDS TO CONSIDER A DEDICATED RENDER FARM.

Boxx offers a range of rendering solutions including RenderPro 2 and RenderBOXX. Click the images to learn more.

Better Productivity through Improved Studio Efficiency A dedicated in-house rendering system increases the volume of finished work that can be delivered to customers. Dedicated render farms free your artists from unproductive hours or required overtime—a direct result of waiting for creations to render. When creative pipelines run smoothly and efficiently, deadlines become easier to meet, stress levels decrease, and your creative staff can enjoy normal working hours in a more relaxed atmosphere.

Increased Profitability Adding rendering capacity increases the ability of your company to keep pace with growing demand as your artists produce more work within a shorter period of time. Paying your artists to design, instead of paying them to wait for their work to render, maximizes the productivity of your existing human resources. As your business grows, you’ll be able to bid on more projects and larger projects, confident that your dedicated render farm will be instrumental in helping your creative teams deliver the promised product.

Improved Quality

By employing a dedicated renderBOXX or renderPRO, your studio workstations will no longer be tied up with rendering. Instead, they can be put back into service for the creation of projects. Allowing your artists more freedom to create, experiment, and refine their designs will result in more creative flexibility and higher-quality work.

Increased Customer Satisfaction When your creative team can deliver more options, produce better quality imagery, and provide faster turn-around times, the result is increased customer satisfaction which will, in turn, lead to repeat business and increased industry recognition.

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