New Plug-Ins Key to Maya 2022

New Plug-Ins Key to Maya 2022

 

If you haven’t yet made the leap to Autodesk Maya 2022, you should know that it has a lot to do with plug-ins and the best news is that these will definitely better serve you as an artist or technical lead. There are, of course, other cool new features (covered in a companion blog), but let’s devote this one to the plug-ins, because frankly, they’re pretty cool all by themselves.

 

USD

Initially developed by Pixar Productions and adopted early on by Animal Logic, Universal Scene Description (USD) has been quickly adopted across media and entertainment. Consequently, both of these studios released open-source plug-ins using the power of USD in Maya. These plug-ins serve as a baseline for Maya’s USD plug-in, which has also been implemented as an open-source project. The pre-built Maya USD open source plug-in is available on Windows, Mac, and Linux, enabling you to work seamlessly with USD in conjunction with Maya workflows. Basically an extensible scene description and file format, Maya’s USD facilitates the creation, editing, working in, working with, and collaborating on USD data.

 

Bifrost 2.2.1.0

The Bifrost 2.2.1.0 plug-in includes new features, bug fixes, and performance improvements How would you like to enhance your simulation workflows by resuming a simulation from a cached frame on disk? How about spawning new particles in a simulation or refining a low-res Aero simulation? Bifrost 2.2.1.0 makes it happen. It also improves terminals by enabling selective evaluation, which allows you to wait until render time to perform heavy computations.

 

Rokoko Motion Library

Now, this is pretty ingenious. Autodesk partnered with Rokoko to offer a motion capture library inside Maya. The Rokoko Motion Libray plug-in allows you to drag and drop professional mocap assets into your scenes without the need for expensive gear and a state-of-the-art studio. For example, you can use the actual assets built for major Hollywood movies in your own projects.

 

MtoA 4.2.1 (Arnold for Maya 4.2.1)

MtoA 4.2.1 introduces Arnold 6.2.0.1, a feature release that brings light mixing, bloom and interactive denoising through imagers, better USD support to improve your experience working with USD in Maya, an improved layout to the Arnold Render View, and OSL syntax highlighting to the OSL shader.

That’s it for the plug-ins, but be on the lookout for this blog’s companion piece on more new features in Autodesk Maya. For a deeper dive, visit Maya support and learning.

And remember, if you’re upgrading to Maya 2022, it may also be time to upgrade your workstation. In order to optimize Maya’s unique features, visit our systems page for the latest systems built specifically for Maya 3D modelling, animation, and rendering, or call a BOXX performance specialist at 01256378098 or boxxuk@centerprise.co.uk

Autodesk Maya 2022

Autodesk Maya 2022

 

In a previous companion blog, New Plug-Ins Key to Maya 2022, we discussed just that, so now let’s take a look at all the other new features that will help you up your game as an artist or technical lead. If you liked the new plug-ins, you’ll be equally enamoured with these improvements in Maya 2022. Right out of the gate, many of you will be pleased to know that on Windows and Linux, Maya now starts in Python 3 mode by default. Let’s look at a few more.

 

Animation Ghosting Editor

With Maya, there used to be no way you could apply sweeping changes to all ghosts in a scene. If you had multiple meshes selected and wanted to change the way ghosts appeared in the scene, you had to edit the individual attributes of each mesh in the Attribute Editor. Not anymore.

Now you can create images that echo the animation, letting you visualize the movement and position of animated objects over time. The new Ghosting Editor provides an interface where you can easily modify Ghost attributes one by one or as a group. Unlike a Motion Trail (which represents keys around your animated model) Animation Ghost shows the object instead of a trail, enabling you to make better decisions. There is one caveat, however. Don’t combine the Ghosting Editor with Time Editor and Animation Layer Ghosts because (as Autodesk says), this “produces unpredictable results.”

 

Component Tags for Deformers

Component Tags allow you to create node-independent named groups to deform geometry so you can modify tag membership on the fly. Assign sets of faces, vertices, or edges to custom groups. Using Component Tags replaces the groupID node previously needed to transform vertices, and cleans up the Node Editor by eliminating Tweak nodes. Whenever you create a deformer, Component Tag nodes are created automatically with a subset of components selected. You can create and edit Component Tag membership with the Component Tags table found in the Attribute Editor shape node tab.

 

Because Component Tag expressions allow you to define deformer memberships, when you add a deformer to geometry, an Input Attribute widget is added to the Attribute Editor so you can assign different falloff types to the Component Tag expressions to create Falloff effects on specific areas of the geometry. In addition, the new Morph deformer works with Component Tags to let you create automatic vert lookup tables, so you can easily transfer deformations across geometry.

 

Added to the Attribute Editor is a new Poly Unite Attributes area where you can add Component Tag selections that before, would have (by the Combine process) been discarded to the Component Tags table of the merged objects. Now you can access the Component Tag assignments of individual geometry—even when objects have been combined. When using Component Tag nodes, Tweak nodes are not created automatically. However, you can still create them using a new Tweaks setting in the Rigging section of the Animation Settings Preferences or the Add Tweak setting in the Deform menu.

 

For state-of-the-art colour management, Maya has integrated OCIO v2, a complete colour management solution with an emphasis on visual effects and computer animation used in motion picture production.

 

Create VR for Maya is an immersive conceptual design tool that empowers artists and designers to begin directly in 3D. Using simple curve and surface tools, you can explore form and shape alongside your design while being fully immersed in VR. Then, sketches and models can be easily exported to Maya or other creative apps for final realization.

The Sweep Mesh feature lets you generate an editable mesh from the length of a curve, so you can create both organic and hard surface forms like tubes, pipes, cables, ropes, ribbons, roads, and more.

The Graph Editor offers a number of improvements including a peak removal filter to clean up noisy animation, a smooth filter for curve noise reduction, a Show Animated Shapes option, and more.

 

There are more new features in Maya 2022, but remember that in order to optimize those and the ones discussed here, you need a workstation computer purpose-built for Maya. We can help with that build, call a BOXX performance specialist on 01256378044 or email boxxuk@centerprise.co.uk